# Features

#### **Core Features**

* Three‑phase effect: **Disappear → Travel → Reappear**
* Works with **Shader Dissolve**, **VFX Graph**, or both
* Supports **multiple SkinnedMeshRenderers**
* Fully **customizable timings**, curves, materials, and visuals

#### **Clone System**

* Spawn **baked mesh clones** with dissolve animation
* Modes: **Fixed Count** or **Continuous**
* Optional: spawn clones from **every mesh** for layered trails
* Built‑in **culling fixes** (expanded bounds + occlusion disabled)

#### **VFX Integration**

* Toggle VFX Graph booleans safely
* Optional **Character VFX** (ShadowStep only)
* Travel VFX can start **instantly** after input

#### **Visual Customization**

* Per‑stage materials (BlinkController)
* Unified effect materials (ShadowStep)
* Position/rotation/randomness controls for clones
* Smooth dissolve using MaterialPropertyBlock

#### **Editor Tools**

* Inspector **preview buttons** for materials and VFX
* Cooldown **progress bar**
* Clean warnings for missing references

#### **Performance**

* Uses **MaterialPropertyBlock** (no material instancing)
* Optimized clone spawning
* Scalable for mobile and high‑end platforms
