# Texture Glitch

**Use Random Time:** Decides if random time are to be used.

**One Side Glitch:** The glitch appears in only one direction, not both.

**Glitch Power:** define the intensity of the effect.

**Glitch Direction:** control the directions in which the glitch operates

**Glitch Pattern:** Supplies a pattern for the glitch effect.

**Pattern Tilling:** Modifies the tiling of the pattern.

**Pattern Scrolling:** Controls the speed at which the pattern scrolls.

**Random Time Range:** Specifies the time range of the glitch.

**Noise Texture:** Supplies a noise for the glitch effect.

**Noise Tilling:** Modifies the tiling of the noise.

**Noise Power:** define the intensity of the noise.

**Nosie Scrolling:** Controls the speed at which the noise scrolls.
