# Afterimage

**Drag one of the AfterimageController scripts from the Scripts/ folder onto your character.**

<figure><img src="https://1035625481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FL1M7CUQhuWlI1xTw112V%2Fuploads%2FVcrcgKEFB1JszeaTSUca%2Fimage.png?alt=media&#x26;token=23a44ceb-1267-48c7-b5ae-0d33d6d2b5ae" alt=""><figcaption></figcaption></figure>

**Create a GameObject and attach one of the effects from the Scripts/Effects/ folder to it.**

<figure><img src="https://1035625481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FL1M7CUQhuWlI1xTw112V%2Fuploads%2Fu4tEuKEybEPAByWhBKOC%2Fimage.png?alt=media&#x26;token=30c50206-2633-4440-804f-f61cc8b55db5" alt=""><figcaption></figcaption></figure>

The GameObject must contain one of the four Afterimage scripts, an empty Mesh Filter, and an empty Mesh Renderer.

**Assign your GameObject in the AfterimageController component.**

<figure><img src="https://1035625481-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FL1M7CUQhuWlI1xTw112V%2Fuploads%2F17jpyZdWel179LMR0Bgv%2Fimage.png?alt=media&#x26;token=7ce032c2-aea9-4deb-863e-0164ebf41b63" alt=""><figcaption></figcaption></figure>

**Customize the material and effect settings as you like.**
