How to use?
Last updated
Last updated
SETUP:
Install the "Glitch Shaders" package.
Copy the shader graph of your mesh/skeletal mesh.
In the shader graph, insert one of the subgraphs from the "Shader Graphs/Subgraph" folder.
Create and connect all the parameters.
Connect the first output from the shader graph labeled ".... Glitch" to the vertex position.
If your shader uses emission, add an "Add" node, then connect the "emission" output from the subgraph to the emission input of your shader, and also connect it to the emission in the shader. If you don't use emission, simply connect the "emission" from the subgraph to the emission in the shader graph.
Create a material from the shader graph.
Adjust the material according to your preferences. 9.Apply the material to your mesh.