Texture Glitch
Use Random Time: Decides if random time are to be used.
One Side Glitch: The glitch appears in only one direction, not both.
Glitch Power: define the intensity of the effect.
Glitch Direction: control the directions in which the glitch operates
Glitch Pattern: Supplies a pattern for the glitch effect.
Pattern Tilling: Modifies the tiling of the pattern.
Pattern Scrolling: Controls the speed at which the pattern scrolls.
Random Time Range: Specifies the time range of the glitch.
Noise Texture: Supplies a noise for the glitch effect.
Noise Tilling: Modifies the tiling of the noise.
Noise Power: define the intensity of the noise.
Nosie Scrolling: Controls the speed at which the noise scrolls.
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