Texture Glitch

Use Random Time: Decides if random time are to be used.

One Side Glitch: The glitch appears in only one direction, not both.

Glitch Power: define the intensity of the effect.

Glitch Direction: control the directions in which the glitch operates

Glitch Pattern: Supplies a pattern for the glitch effect.

Pattern Tilling: Modifies the tiling of the pattern.

Pattern Scrolling: Controls the speed at which the pattern scrolls.

Random Time Range: Specifies the time range of the glitch.

Noise Texture: Supplies a noise for the glitch effect.

Noise Tilling: Modifies the tiling of the noise.

Noise Power: define the intensity of the noise.

Nosie Scrolling: Controls the speed at which the noise scrolls.

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