VFX

Drag one of the AfterimageController scripts from the Scripts/ folder onto your character.

Create a GameObject and attach the VFXEffect script from the Scripts/Effects/ folder to it.

Add a VFX Graph to the GameObject (demo effects are in the Effects/Visual Effects/ folder).

Create a Property Binder and assign your character to it.

Assign the SkinnedMeshRenderer if required.

Assign your GameObject in the AfterimageController component.

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