Dissolver Bluepirnt
There are two types of blueprints: skeletal and static mesh, both are used in the same way.
How to set up:
Place Blueprint and mesh on ur world. Select the mesh you placed and the material instance that interests you. Dissolve Amount It's responsible for the degree of dissolving.

How it's working:
To start the dissolve or materialize sequence, we can use several events like "Event BeginPlay" or a keyboard event

The timeline is responsible for the time of dissolve and materialize.

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