Blink Controller
Property
Description
defaultSkinnedMesh
Primary skinned mesh renderer used for dissolve animations and baking clones.
additionalSkinnedMeshes
Extra skinned mesh renderers that also receive materials and dissolve changes.
dissolveProperty
Shader property name used to control the dissolve value via MaterialPropertyBlock.
travelBlocksBlinkWhileActive
When true, pressing R is blocked while a full blink sequence is active.
disappearMode
Disappear mode (Shader or ShaderAndVFX) controlling shader and optional VFX.
travelMode
Travel mode (None, VFX, or Clone) that determines travel behavior.
reappearMode
Reappear mode (Shader or ShaderAndVFX) controlling shader and optional VFX.
disappearTime
Duration in seconds of the disappear stage.
travelTime
Duration in seconds of the travel stage.
reappearTime
Duration in seconds of the reappear stage.
disappearCurve
Animation curve used to interpolate dissolve during disappear.
reappearCurve
Animation curve used to interpolate dissolve during reappear.
disappearMaterials
Materials applied to configured renderers during the disappear stage.
reappearMaterials
Materials applied to configured renderers during the reappear stage.
vfxDisappear
GameObject (prefab or scene) that contains the VisualEffect for disappear.
vfxTravel
GameObject (prefab or scene) that contains the VisualEffect for travel.
vfxReappear
GameObject (prefab or scene) that contains the VisualEffect for reappear.
vfxDisappearBoolParam
Boolean parameter name in the disappear VFX graph to toggle.
vfxTravelBoolParam
Boolean parameter name in the travel VFX graph to toggle.
vfxReappearBoolParam
Boolean parameter name in the reappear VFX graph to toggle.
travelVfxStartDelay
Delay in seconds before travel VFX starts after pressing R (0 = immediate).
cloneSpawnMode
Clone spawn behavior: FixedCount or Continuous.
cloneInitialDelay
Delay in seconds before the first clone spawns (counts toward travelTime).
continuousInterval
Interval in seconds between clones when using continuous spawn.
fixedCloneCount
Number of clones spawned in FixedCount mode.
cloneLifetime
Lifetime in seconds of each clone; controls clone dissolve animation.
cloneLifetimeCurve
Curve controlling clone dissolve progression over clone lifetime.
cloneMaterials
Materials applied to spawned clones; fallback uses source materials.
spawnClonesFromAllMeshes
If true, each spawn step creates clones from every configured skinned mesh.
cloneBoundsExpand
Extra bounds expansion applied to baked clone meshes to reduce frustum culling.
clonePositionOffset
World‑space position offset applied to each spawned clone.
cloneRotationOffset
Rotation offset (Euler degrees) applied to each spawned clone.
cloneOffsetRandomness
Randomness factor for clone offsets (0 = fixed offset).
TravelCooldownRemaining
Read‑only remaining cooldown time for the full sequence (seconds).
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