Blink Controller

Property

Description

defaultSkinnedMesh

Primary skinned mesh renderer used for dissolve animations and baking clones.

additionalSkinnedMeshes

Extra skinned mesh renderers that also receive materials and dissolve changes.

dissolveProperty

Shader property name used to control the dissolve value via MaterialPropertyBlock.

travelBlocksBlinkWhileActive

When true, pressing R is blocked while a full blink sequence is active.

disappearMode

Disappear mode (Shader or ShaderAndVFX) controlling shader and optional VFX.

travelMode

Travel mode (None, VFX, or Clone) that determines travel behavior.

reappearMode

Reappear mode (Shader or ShaderAndVFX) controlling shader and optional VFX.

disappearTime

Duration in seconds of the disappear stage.

travelTime

Duration in seconds of the travel stage.

reappearTime

Duration in seconds of the reappear stage.

disappearCurve

Animation curve used to interpolate dissolve during disappear.

reappearCurve

Animation curve used to interpolate dissolve during reappear.

disappearMaterials

Materials applied to configured renderers during the disappear stage.

reappearMaterials

Materials applied to configured renderers during the reappear stage.

vfxDisappear

GameObject (prefab or scene) that contains the VisualEffect for disappear.

vfxTravel

GameObject (prefab or scene) that contains the VisualEffect for travel.

vfxReappear

GameObject (prefab or scene) that contains the VisualEffect for reappear.

vfxDisappearBoolParam

Boolean parameter name in the disappear VFX graph to toggle.

vfxTravelBoolParam

Boolean parameter name in the travel VFX graph to toggle.

vfxReappearBoolParam

Boolean parameter name in the reappear VFX graph to toggle.

travelVfxStartDelay

Delay in seconds before travel VFX starts after pressing R (0 = immediate).

cloneSpawnMode

Clone spawn behavior: FixedCount or Continuous.

cloneInitialDelay

Delay in seconds before the first clone spawns (counts toward travelTime).

continuousInterval

Interval in seconds between clones when using continuous spawn.

fixedCloneCount

Number of clones spawned in FixedCount mode.

cloneLifetime

Lifetime in seconds of each clone; controls clone dissolve animation.

cloneLifetimeCurve

Curve controlling clone dissolve progression over clone lifetime.

cloneMaterials

Materials applied to spawned clones; fallback uses source materials.

spawnClonesFromAllMeshes

If true, each spawn step creates clones from every configured skinned mesh.

cloneBoundsExpand

Extra bounds expansion applied to baked clone meshes to reduce frustum culling.

clonePositionOffset

World‑space position offset applied to each spawned clone.

cloneRotationOffset

Rotation offset (Euler degrees) applied to each spawned clone.

cloneOffsetRandomness

Randomness factor for clone offsets (0 = fixed offset).

TravelCooldownRemaining

Read‑only remaining cooldown time for the full sequence (seconds).

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