Differences Between Controllers

Key Differences Between BlinkController & ShadowStepController

1. Visual Style & Purpose

  • BlinkController → classic blink/teleport with shader dissolve + optional VFX.

  • ShadowStepController → more stealth / ninja / shadow‑step oriented, z opcjonalnym Character VFX.

2. Material Workflow

  • BlinkController

    • Uses separate material sets for Disappear and Reappear.

  • ShadowStepController

    • Uses one unified material list (effectMaterials) for the whole effect.

3. VFX Handling

  • BlinkController

    • Only 3 VFX: Disappear, Travel, Reappear.

  • ShadowStepController

    • Same 3 VFX + Character VFX that can run during travel.

4. Travel VFX Logic

  • BlinkController

    • Travel VFX can start early (delay), but only one VFX.

  • ShadowStepController

    • Travel VFX + Character VFX can both start early and run in sync.

5. Clone System

  • Both support clone spawning.

  • ShadowStepController has:

    • cleaner clone workflow

    • more polished dissolve

    • more flexible multi‑mesh clone spawning

    • slightly simpler material logic for clones.

6. Intended Use Cases

  • BlinkController → magic blink, teleport, sci‑fi dash.

  • ShadowStepController → shadow step, ninja dash, stealth teleport, afterimage effects.

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