Features

Core Features

  • Three‑phase effect: Disappear → Travel → Reappear

  • Works with Shader Dissolve, VFX Graph, or both

  • Supports multiple SkinnedMeshRenderers

  • Fully customizable timings, curves, materials, and visuals

Clone System

  • Spawn baked mesh clones with dissolve animation

  • Modes: Fixed Count or Continuous

  • Optional: spawn clones from every mesh for layered trails

  • Built‑in culling fixes (expanded bounds + occlusion disabled)

VFX Integration

  • Toggle VFX Graph booleans safely

  • Optional Character VFX (ShadowStep only)

  • Travel VFX can start instantly after input

Visual Customization

  • Per‑stage materials (BlinkController)

  • Unified effect materials (ShadowStep)

  • Position/rotation/randomness controls for clones

  • Smooth dissolve using MaterialPropertyBlock

Editor Tools

  • Inspector preview buttons for materials and VFX

  • Cooldown progress bar

  • Clean warnings for missing references

Performance

  • Uses MaterialPropertyBlock (no material instancing)

  • Optimized clone spawning

  • Scalable for mobile and high‑end platforms

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