Three‑phase effect: Disappear → Travel → Reappear
Works with Shader Dissolve, VFX Graph, or both
Supports multiple SkinnedMeshRenderers
Fully customizable timings, curves, materials, and visuals
Spawn baked mesh clones with dissolve animation
Modes: Fixed Count or Continuous
Optional: spawn clones from every mesh for layered trails
Built‑in culling fixes (expanded bounds + occlusion disabled)
Toggle VFX Graph booleans safely
Optional Character VFX (ShadowStep only)
Travel VFX can start instantly after input
Per‑stage materials (BlinkController)
Unified effect materials (ShadowStep)
Position/rotation/randomness controls for clones
Smooth dissolve using MaterialPropertyBlock
Inspector preview buttons for materials and VFX
Cooldown progress bar
Clean warnings for missing references
Uses MaterialPropertyBlock (no material instancing)
Optimized clone spawning
Scalable for mobile and high‑end platforms
Last updated 6 days ago