Shadow Step Controller

roperty

Description

defaultSkinnedMesh

Primary skinned mesh renderer used for dissolve animations and baking clones.

additionalSkinnedMeshes

Extra skinned mesh renderers that also receive materials and dissolve changes.

dissolveProperty

Shader property name used to control the dissolve value via MaterialPropertyBlock.

travelBlocksBlinkWhileActive

When true, pressing R is blocked while a full shadow‑step sequence is active.

disappearMode

Mode for the disappear stage (None or VFX).

travelMode

Mode for the travel stage (VFX or Clone).

reappearMode

Mode for the reappear stage (None or VFX).

characterEffect

Whether to play an additional character VFX during travel.

disappearTime

Duration in seconds of the disappear stage.

travelTime

Duration in seconds of the travel stage.

reappearTime

Duration in seconds of the reappear stage.

disappearCurve

Animation curve used to interpolate dissolve during disappear.

reappearCurve

Animation curve used to interpolate dissolve during reappear.

effectMaterials

Materials applied to configured renderers while the effect runs.

vfxDisappear

GameObject (prefab or scene) that contains the VisualEffect for disappear.

vfxTravel

GameObject (prefab or scene) that contains the VisualEffect for travel.

vfxReappear

GameObject (prefab or scene) that contains the VisualEffect for reappear.

vfxDisappearBoolParam

Boolean parameter name in the disappear VFX graph to toggle.

vfxTravelBoolParam

Boolean parameter name in the travel VFX graph to toggle.

vfxReappearBoolParam

Boolean parameter name in the reappear VFX graph to toggle.

characterVfx

GameObject containing the optional character VisualEffect.

characterVfxBoolParam

Boolean parameter name in the character VFX graph to toggle.

travelVfxStartDelay

Delay in seconds before travel/character VFX start after pressing R (0 = immediate).

cloneSpawnMode

Clone spawn behavior: FixedCount or Continuous.

cloneInitialDelay

Delay in seconds before the first clone spawns (counts toward travelTime).

continuousInterval

Interval in seconds between clones when using continuous spawn.

fixedCloneCount

Number of clones spawned in FixedCount mode.

cloneLifetime

Lifetime in seconds of each clone; controls clone dissolve animation.

cloneLifetimeCurve

Curve controlling clone dissolve progression over clone lifetime.

cloneMaterials

Materials applied to spawned clones; fallback uses source materials.

spawnClonesFromAllMeshes

If true, each spawn step creates clones from every configured skinned mesh.

cloneBoundsExpand

Extra bounds expansion applied to baked clone meshes to reduce frustum culling.

clonePositionOffset

World‑space position offset applied to each spawned clone.

cloneRotationOffset

Rotation offset (Euler degrees) applied to each spawned clone.

cloneOffsetRandomness

Randomness factor for clone offsets (0 = fixed offset).

TravelCooldownRemaining

Read‑only remaining cooldown time for the full sequence (seconds).

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