Blink & Phase — Setup

1. Installation

  • Install the Visual Effect Graph package.

  • Add your character to the scene.

  • Assign a script from: Blink & Phase / Scripts / Blink

📌 The differences between available scripts are described in the Differences


2. Materials Setup

  1. Duplicate your character’s material(s).

  2. Change the shader in the Inspector.

Available Shaders:

  • FadeOut

  • Standard Dissolve

  • Axis Dissolve

  • ShadowStep


3. Assigning Materials

  • Add materials to the Material List in the script.

Script Differences:

  • Blink Controller

    • Separate lists:

      • Disappear Materials

      • Reappear Materials

  • ShadowStep

    • One list handles both effects

Multiple Materials:

  • If your mesh uses multiple materials:

    • Add more entries to the list

    • Assign them in correct order


4. Mesh Assignment

  • Assign the Skinned Mesh Renderer of your character.

  • For additional meshes (e.g. sword, shield, accessories):

    • Add new entries

    • Assign corresponding meshes


5. Effect Customization

5.1 Disappear Mode

  • Shader

  • Shader + VFX


5.2 Travel Mode

Options:

  • None → no effect

  • VFX → particles / trails

  • Clone → customizable clones

Clone Settings:

  • Fixed Count → specific number of clones

  • Continuous → clones spawn during entire effect

  • Adjustable parameters:

    • Spawn interval

    • Lifetime

    • Start delay

    • and more

⚠️ Clone Setup Requirement:

  • Create a new material with FadeOut shader OR

  • Use materials from: Blink & Phase / Effects / Travel / Clone

  • Assign this material to the script


5.3 Reappear Mode

  • Shader

  • Shader + VFX

Works the same as Disappear Mode


5.4 ShadowStep — Character Mode

(Only available in ShadowStep script)

Options:

  • None → no additional effect on the character

  • VFX → enables additional VFX applied to the character


6. Timing & Curves

You can adjust:

  • Disappear Time

  • Travel Time

  • Reappear Time

  • Animation Curves for each phase


7. VFX Setup

If using VFX:

  1. Add VFX objects to the scene

  2. Assign them to the script

Property Binder Setup:

  • Add Property Binder → Transform

  • Assign your character’s Skinned Mesh

VFX Graph:

  • Add the same Skinned Mesh to:

    • Properties section

✅ Final Result

If everything is configured correctly, the effect should work as intended.


💡 Tip: Start with simple Shader-only setup, then expand to VFX and clones for better control.

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