ShieldsFX
  • Quick Start
    • Introduction
  • Information
    • Features
    • Textures Library
  • Shader Proporties
    • Bubble Shield
    • Wall Shield
    • Character Shield
    • Hexagon Shield
    • Standard Dissolve
    • Line Dissolve
    • Axis Dissolve
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  • Line & Axis Dissolve
  • Triplanar UV's
  • Gradient
  1. Information

Features

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Last updated 10 months ago

Line & Axis Dissolve

The project includes dissolve-in-line and dissolve-axis effects that are fully customizable.

Triplanar UV's

Triplanar mapping is an excellent option when you prefer not to use the mesh's UVs for sampling the guide texture. With triplanar mapping, you have the choice between world space and object space mapping.

Gradient

If a solid color doesn't suit you, you can always use gradient mode. The gradient can be in 2 spaces: world and object. Additionally, you can choose the direction in which the gradient will appear.