# Wall Shield

## Texture

**Use Triplanar UVs:** Decides if triplanar UVs are to be used.\
\
**Triplanar Space:** Specifies the space for triplanar mapping.\
\
**Guide Texture:** Supplies a texture guide for the Shield effect.\
\
**Guide Tilling:** Modifies the tiling of the guide texture.

**Invert Texture:** Reverses the texture.\
\
**Texture Opacity:** Specifies the visibility of the guide texture.

**Scrolling:** Enables or disables scrolling mode.

**Scrolling Speed:** Controls the speed at which the texture scrolls.

## Texture Color

**Use Gradient:** Enables or disables the gradient node.

**Gradient Space:** Specifies the space for gradient.

**Gradient Axis:** Sets the axis along which the gradientwill operate.

**Texture Color 1:** Determines the color of the shield.

**Texture Color 2:** Determines the color 2 of the shield when "Use Gradient" is enabled.

**Color Position:** Defines the position of the gradient when 'Use Gradient' is enabled.

## Deph

**Deph Color:** Determines the color of the deph.

**Deph Width:** Adjusts the width of the deph effect.

**Deph Hardness:** Determines the hardness of the deph effect

**Use Deph Texture:** Decides if deph texture are to be used.

**Deph Texture:** Supplies a texture guide for the deph effect.

**Deph Texture Tilling:** Modifies the tiling of the deph texture.

**Deph Scrolling:** Enables or disables scrolling mode.

&#x20;**Deph Speed:** Controls the speed at which the texture scrolls.

## Frensel

**Frensel On Texture:** This keyword enables or disables multiplying the texture with the Fresnel effect.

**Frensel Color:** Determines the color of the frensel.

**Frensel Power:** Controls the intensity of the frensel.

## Dissolve

There are 3 types of dissolve:

1. [Standard Dissolve](https://tvitchi-vfx.gitbook.io/shieldsfx/shader-proporties/standard-dissolve)
2. [Line Dissolve](https://tvitchi-vfx.gitbook.io/shieldsfx/shader-proporties/line-dissolve)
3. [Axis Dissolve](https://tvitchi-vfx.gitbook.io/shieldsfx/shader-proporties/axis-dissolve)
