ShieldsFX
  • Quick Start
    • Introduction
  • Information
    • Features
    • Textures Library
  • Shader Proporties
    • Bubble Shield
    • Wall Shield
    • Character Shield
    • Hexagon Shield
    • Standard Dissolve
    • Line Dissolve
    • Axis Dissolve
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  • Texture
  • Texture Color
  • Deph
  • Frensel
  • Dissolve
  1. Shader Proporties

Wall Shield

Texture

Use Triplanar UVs: Decides if triplanar UVs are to be used. Triplanar Space: Specifies the space for triplanar mapping. Guide Texture: Supplies a texture guide for the Shield effect. Guide Tilling: Modifies the tiling of the guide texture.

Invert Texture: Reverses the texture. Texture Opacity: Specifies the visibility of the guide texture.

Scrolling: Enables or disables scrolling mode.

Scrolling Speed: Controls the speed at which the texture scrolls.

Texture Color

Use Gradient: Enables or disables the gradient node.

Gradient Space: Specifies the space for gradient.

Gradient Axis: Sets the axis along which the gradientwill operate.

Texture Color 1: Determines the color of the shield.

Texture Color 2: Determines the color 2 of the shield when "Use Gradient" is enabled.

Color Position: Defines the position of the gradient when 'Use Gradient' is enabled.

Deph

Deph Color: Determines the color of the deph.

Deph Width: Adjusts the width of the deph effect.

Deph Hardness: Determines the hardness of the deph effect

Use Deph Texture: Decides if deph texture are to be used.

Deph Texture: Supplies a texture guide for the deph effect.

Deph Texture Tilling: Modifies the tiling of the deph texture.

Deph Scrolling: Enables or disables scrolling mode.

Deph Speed: Controls the speed at which the texture scrolls.

Frensel

Frensel On Texture: This keyword enables or disables multiplying the texture with the Fresnel effect.

Frensel Color: Determines the color of the frensel.

Frensel Power: Controls the intensity of the frensel.

Dissolve

There are 3 types of dissolve:

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Last updated 10 months ago

Standard Dissolve
Line Dissolve
Axis Dissolve