Wall Shield
Texture
Use Triplanar UVs: Decides if triplanar UVs are to be used. Triplanar Space: Specifies the space for triplanar mapping. Guide Texture: Supplies a texture guide for the Shield effect. Guide Tilling: Modifies the tiling of the guide texture.
Invert Texture: Reverses the texture. Texture Opacity: Specifies the visibility of the guide texture.
Scrolling: Enables or disables scrolling mode.
Scrolling Speed: Controls the speed at which the texture scrolls.
Texture Color
Use Gradient: Enables or disables the gradient node.
Gradient Space: Specifies the space for gradient.
Gradient Axis: Sets the axis along which the gradientwill operate.
Texture Color 1: Determines the color of the shield.
Texture Color 2: Determines the color 2 of the shield when "Use Gradient" is enabled.
Color Position: Defines the position of the gradient when 'Use Gradient' is enabled.
Deph
Deph Color: Determines the color of the deph.
Deph Width: Adjusts the width of the deph effect.
Deph Hardness: Determines the hardness of the deph effect
Use Deph Texture: Decides if deph texture are to be used.
Deph Texture: Supplies a texture guide for the deph effect.
Deph Texture Tilling: Modifies the tiling of the deph texture.
Deph Scrolling: Enables or disables scrolling mode.
Deph Speed: Controls the speed at which the texture scrolls.
Frensel
Frensel On Texture: This keyword enables or disables multiplying the texture with the Fresnel effect.
Frensel Color: Determines the color of the frensel.
Frensel Power: Controls the intensity of the frensel.
Dissolve
There are 3 types of dissolve:
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