ShieldsFX
  • Quick Start
    • Introduction
  • Information
    • Features
    • Textures Library
  • Shader Proporties
    • Bubble Shield
    • Wall Shield
    • Character Shield
    • Hexagon Shield
    • Standard Dissolve
    • Line Dissolve
    • Axis Dissolve
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  • Color
  • Deph
  • Frensel
  • Displacement
  • Dissolve
  1. Shader Proporties

Hexagon Shield

Color

Use Gradient: Enables or disables the gradient node.

Gradient Space: Specifies the space for gradient.

Gradient Axis: Sets the axis along which the gradientwill operate.

Texture Color 1: Determines the color of the shield.

Texture Color 2: Determines the color 2 of the shield when "Use Gradient" is enabled.

Color Position: Defines the position of the gradient when 'Use Gradient' is enabled.

Deph

Deph Width: Adjusts the width of the deph effect.

Deph Hardness: Determines the hardness of the deph effect

Frensel

Frensel On Texture: This keyword enables or disables multiplying the texture with the Fresnel effect.

Frensel Color: Determines the color of the frensel.

Frensel Power: Controls the intensity of the frensel.

Displacement

Shell Size: Defines the size of the barrier.

Use Displacement: This keyword enables or disables displacement.

Displacement Direction: Defines the direction of the displacement.

Displacement Power: Controls the intensity of the displacement.

Displacement Texture: Supplies a texture guide for the displacement effect.

Displacement Texture Tilling: Modifies the tiling of the displacement texture.

Displacement Scrolling: Enables or disables scrolling mode.

Displacement Scrolling Speed: Controls the speed at which the displacement scrolls.

Dissolve

There are 3 types of dissolve:

PreviousCharacter ShieldNextStandard Dissolve

Last updated 10 months ago

Standard Dissolve
Line Dissolve
Axis Dissolve