Hexagon Shield
Color
Use Gradient: Enables or disables the gradient node.
Gradient Space: Specifies the space for gradient.
Gradient Axis: Sets the axis along which the gradientwill operate.
Texture Color 1: Determines the color of the shield.
Texture Color 2: Determines the color 2 of the shield when "Use Gradient" is enabled.
Color Position: Defines the position of the gradient when 'Use Gradient' is enabled.
Deph
Deph Width: Adjusts the width of the deph effect.
Deph Hardness: Determines the hardness of the deph effect
Frensel
Frensel On Texture: This keyword enables or disables multiplying the texture with the Fresnel effect.
Frensel Color: Determines the color of the frensel.
Frensel Power: Controls the intensity of the frensel.
Displacement
Shell Size: Defines the size of the barrier.
Use Displacement: This keyword enables or disables displacement.
Displacement Direction: Defines the direction of the displacement.
Displacement Power: Controls the intensity of the displacement.
Displacement Texture: Supplies a texture guide for the displacement effect.
Displacement Texture Tilling: Modifies the tiling of the displacement texture.
Displacement Scrolling: Enables or disables scrolling mode.
Displacement Scrolling Speed: Controls the speed at which the displacement scrolls.
Dissolve
There are 3 types of dissolve:
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