Bubble Shield
Texture
Use Triplanar UVs: Decides if triplanar UVs are to be used. Triplanar Space: Specifies the space for triplanar mapping. Guide Texture: Supplies a texture guide for the Shield effect. Guide Tilling: Modifies the tiling of the guide texture. Texture Opacity: Specifies the visibility of the guide texture.
Scrolling: Enables or disables scrolling mode.
Scrolling Speed: Controls the speed at which the texture scrolls.
Texture Color
Use Gradient: Enables or disables the gradient node.
Gradient Space: Specifies the space for gradient.
Gradient Axis: Sets the axis along which the gradientwill operate.
Texture Color 1: Determines the color of the shield.
Texture Color 2: Determines the color 2 of the shield when "Use Gradient" is enabled.
Color Position: Defines the position of the gradient when 'Use Gradient' is enabled.
Deph
Deph Color: Determines the color of the deph.
Deph Width: Adjusts the width of the deph effect.
Deph Hardness: Determines the hardness of the deph effect
Frensel
Frensel On Texture: This keyword enables or disables multiplying the texture with the Fresnel effect.
Frensel Color: Determines the color of the frensel.
Frensel Power: Controls the intensity of the frensel.
Displacement
Use Displacement: This keyword enables or disables displacement.
Displacement Direction: Defines the direction of the displacement.
Displacement Power: Controls the intensity of the displacement.
Displacement Texture: Supplies a texture guide for the displacement effect.
Displacement Texture Tilling: Modifies the tiling of the displacement texture.
Displacement Scrolling: Enables or disables scrolling mode.
Displacement Scrolling Speed: Controls the speed at which the displacement scrolls.
Dissolve
There are 3 types of dissolve:
Last updated