Bubble Shield

Texture

Use Triplanar UVs: Decides if triplanar UVs are to be used. Triplanar Space: Specifies the space for triplanar mapping. Guide Texture: Supplies a texture guide for the Shield effect. Guide Tilling: Modifies the tiling of the guide texture. Texture Opacity: Specifies the visibility of the guide texture.

Scrolling: Enables or disables scrolling mode.

Scrolling Speed: Controls the speed at which the texture scrolls.

Texture Color

Use Gradient: Enables or disables the gradient node.

Gradient Space: Specifies the space for gradient.

Gradient Axis: Sets the axis along which the gradientwill operate.

Texture Color 1: Determines the color of the shield.

Texture Color 2: Determines the color 2 of the shield when "Use Gradient" is enabled.

Color Position: Defines the position of the gradient when 'Use Gradient' is enabled.

Deph

Deph Color: Determines the color of the deph.

Deph Width: Adjusts the width of the deph effect.

Deph Hardness: Determines the hardness of the deph effect

Frensel

Frensel On Texture: This keyword enables or disables multiplying the texture with the Fresnel effect.

Frensel Color: Determines the color of the frensel.

Frensel Power: Controls the intensity of the frensel.

Displacement

Use Displacement: This keyword enables or disables displacement.

Displacement Direction: Defines the direction of the displacement.

Displacement Power: Controls the intensity of the displacement.

Displacement Texture: Supplies a texture guide for the displacement effect.

Displacement Texture Tilling: Modifies the tiling of the displacement texture.

Displacement Scrolling: Enables or disables scrolling mode.

Displacement Scrolling Speed: Controls the speed at which the displacement scrolls.

Dissolve

There are 3 types of dissolve:

Last updated